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Manic Miner 3D

I spent the last few weeks on a personal project to keep my games development skills from going rusty and experiment with new ideas. Always fun to learn new apps and techniques, and figure out new ways to use existing tools such as Unreal Engine. Manic Miner 3D is a 3D re-imagining of the classic platform game, featuring reworks of the original levels, new spins on the enemies and a blippy orchestral soundtrack.

I'd approached this before way back in 2005, but it was more of a test for my old game engine (back when everyone was making their own), and I was never particularly happy with it. This new one was built from the ground up over the past few weeks in the Unreal Engine.

Mostly original art by myself in this game (music, character models/textures, animations, most level models/props/etc.), accompanied by some amazing textures from the Substance Source library and a few great assets from the Unreal Store that do justice to stuff like Foliage far more than I could. I'll build up a list of those shortly and add links to this description.

I haven't decided what to do with it, or whether to release the game yet, but it's fully playable from start to end, complete with death screens, cut-scenes, options panels, hidden bonuses, time-trial challenge modes and more. It's mostly been a great learning exercise for knowledge I intend to use in my own future games.

A quick playthrough

Promo art

Promo art

Promo art. Shrubs from the UE4 marketplace

Promo art. Shrubs from the UE4 marketplace

Promo art

Promo art

Promo art

Promo art

Miner Willy, New Human Version, based loosely on @Fryguy64's excellent doodles of Miner Willy

Miner Willy, New Human Version, based loosely on @Fryguy64's excellent doodles of Miner Willy

Chomper the ... Chomper?

Chomper the ... Chomper?

Penn the Penguin

Penn the Penguin

Arthur the irradiated Seal

Arthur the irradiated Seal

Buzz the Space Force Flamingo

Buzz the Space Force Flamingo

Tony the Spider

Tony the Spider

The Spider Toilet Monster

The Spider Toilet Monster

"Eugene" with final form

"Eugene" with final form

Various props from the death screen

Various props from the death screen

The Willymobile

The Willymobile

Willy's Home

Willy's Home

Various props in the levels

Various props in the levels

Billy the Squid Diorama

Billy the Squid Diorama

Miner Willy, Space-Astronaut-Placeholder Bonus outfit

Miner Willy, Space-Astronaut-Placeholder Bonus outfit

"I am the law" Bonus outfit

"I am the law" Bonus outfit

Chomper in-game

Chomper in-game

Penn in-game

Penn in-game

Penn in-game

Penn in-game

Arthur in-game

Arthur in-game

Arthur in-game

Arthur in-game

Buzz in-game. Shrubs are from the UE4 marketplace

Buzz in-game. Shrubs are from the UE4 marketplace

Buzz and Tony hang. In-game. Shrubs, grass and trees are from the UE4 marketplace

Buzz and Tony hang. In-game. Shrubs, grass and trees are from the UE4 marketplace

Triple-Toilet-Terror. In-game

Triple-Toilet-Terror. In-game

Eugene's Here, baby. In-game.

Eugene's Here, baby. In-game.

Eugene Guards the Exit. In-game

Eugene Guards the Exit. In-game

The Willy Residence. Grass and shrubs are from the UE4 marketplace

The Willy Residence. Grass and shrubs are from the UE4 marketplace

"Central Cavern" level

"Central Cavern" level

"The Cold Room" level

"The Cold Room" level

"The Menagerie" level. Foliage is not by myself - I wish I was that talented at modelling plants and trees.

"The Menagerie" level. Foliage is not by myself - I wish I was that talented at modelling plants and trees.

"Abandoned Uranium Workings" level

"Abandoned Uranium Workings" level

"Eugene's Lair" level

"Eugene's Lair" level

The isle of Willy. Grass, trees and plants part of a UE4 marketplace pack.

The isle of Willy. Grass, trees and plants part of a UE4 marketplace pack.

The isle of Willy. Grass, trees and plants part of a UE4 marketplace pack.

The isle of Willy. Grass, trees and plants part of a UE4 marketplace pack.