I spent the last few weeks on a personal project to keep my games development skills from going rusty and experiment with new ideas. Always fun to learn new apps and techniques, and figure out new ways to use existing tools such as Unreal Engine. Manic Miner 3D is a 3D re-imagining of the classic platform game, featuring reworks of the original levels, new spins on the enemies and a blippy orchestral soundtrack.
I'd approached this before way back in 2005, but it was more of a test for my old game engine (back when everyone was making their own), and I was never particularly happy with it. This new one was built from the ground up over the past few weeks in the Unreal Engine.
Mostly original art by myself in this game (music, character models/textures, animations, most level models/props/etc.), accompanied by some amazing textures from the Substance Source library and a few great assets from the Unreal Store that do justice to stuff like Foliage far more than I could. I'll build up a list of those shortly and add links to this description.
I haven't decided what to do with it, or whether to release the game yet, but it's fully playable from start to end, complete with death screens, cut-scenes, options panels, hidden bonuses, time-trial challenge modes and more. It's mostly been a great learning exercise for knowledge I intend to use in my own future games.