Here's a look at some art made for a recent Youtube video of mine. I'm half-a-musician by trade and frequently create orchestrations and remixes of popular video game, anime and TV music. Recently I wanted to jazz up my Youtube videos a little bit and so have been creating small little sequences in Unreal Engine to put to the music. Here's a look at my Minecraft - Excuse one from this week. It runs in real-time using the latest Unreal Engine (raytracing turned on).
I wanted to blend together the real-world and Minecraft to create a surreal feeling environment where obviously-digital and realistic assets interact and combine. I went about recreating a small map on my virtual desktop scene. The assets came from Minecraft and were tweaked a little, but mainly imported straight in to give them that legacy look. I did create some subtle normal and emit maps for some of them. The assets for my studio are all modelled from scratch and have featured on various posts of mine before.
The effects and sequence itself was all done in real-time in Unreal Engine 4. I had ray tracing turned on and used the sequencer and a collection of Cinematic Cameras to create some nice camera cuts.
I'm quite happy with how this one came out. I think if I had more time I would have put a bit more variation into the different scenes, but I'm trying to keep the workload for these to a minimum so that I can create one a week.
The rendered video sequence