I built a new gaming rig recently but have been so busy with work (music stuff) that I hadn't had a chance to put it through it's paces or do anything arty. I wanted to try something in Unreal and get my feet wet with Niagra.
Here's a little experiment over the weekend building a Battlezone-based scene with raytracing in Unreal Engine. The assets are a mixture of things: The moon surface is a landscape with some Substance Source texture-work and material trickery. The Battlezone ships and buildings were originally from the Redux version of the game but have since been reworked in even higher detail (I've been 3D printing them) and had the textures grimed up and PBR'd in Substance Painter. The explosions and smoke are experiments with Niagra in UE4.
I couldn't decide which aesthetic I preferred. When I think of the moon, I always think of NASA's on-the-brink-of-over-exposed shots from the Apollo era. The lighting looks really nice with a slightly darker scene, though. I included both.